PUBLIC VAULT UFO ARCHIVE KR
FILE INDEX
  1. 헤클 게임은 비행접시를 조종하는 독특한 방식을 활용하는 수단을 제공합니다. 기술과 경쟁의 기초를 형성하는 규칙과 규정이 제공됩니다.

    THE GAME OF HECKLE provides a means of utilizing the unique manner in which the FLYIN' SAUCER can be guided. Rules and regulations are provided, forming the basis for skill and competition.

    THE GAME OF HECKLE provides a means of utilizing the unique manner in which the FLYIN' SAUCER can be guided. Rules and regulations are provided, forming the basis for skill and competition.

  2. 선수 -- 4명 -- 각 팀에 2명.

    PLAYERS -- Four -- with two on each team.

    PLAYERS -- Four -- with two on each team.

  3. 목표 -- 헤클러 주위로 비행접시를 날려 파트너의 원 안으로 보내기.

    OBJECT -- To fly SAUCER around HECKLERS into your partner's circle.

    OBJECT -- To fly SAUCER around HECKLERS into your partner's circle.

  4. circle

    circle

  5. 원 원 A 18피트 B 30피트 C 18피트 D

    circle circle A 18ft B 30ft C 18ft D

    circle circle A 18ft B 30ft C 18ft D

  6. 모든 원의 직경은 6피트입니다 -- 중앙 공간은 능력에 따라 달라질 수 있습니다.

    ALL CIRCLES ARE 6 FEET IN DIAMETER -- CENTER SPACE MAY VARY WITH ABILITY.

    ALL CIRCLES ARE 6 FEET IN DIAMETER -- CENTER SPACE MAY VARY WITH ABILITY.

  7. 모든 선수는 비행접시가 공중에 뜰 때까지 자신의 원 안에 머물러야 합니다.

    All players must remain in their circle until SAUCER is airborne.

    All players must remain in their circle until SAUCER is airborne.

  8. 원 (B)와 (C)를 통과하여 리시버의 원 (D)에 있는 그의 파트너가 잡을 수 있도록 합니다.

    circles (B) and (C) so that his partner in the Receiver's circle (D) can catch it.

    circles (B) and (C) so that his partner in the Receiver's circle (D) can catch it.

  9. 파일러 (A)는 비행접시를 서브할 때 자신의 원 안에 머물러야 합니다.

    Filer (A) must remain in his circle when serving the SAUCER.

    Filer (A) must remain in his circle when serving the SAUCER.

  10. 헤클러 (B)는 자신의 팀이 수비 중일 때 항상 자신의 원 안에 머물러야 합니다. 그는 비행접시의 비행을 막으려 하거나 어떤 방식으로든 파일러를 방해할 수 있습니다. 만약 그가 원 밖으로 나가거나 넘어지면, 그의 팀은 1점을 잃고 공격 팀이 서브권을 유지합니다.

    HECKLER (B) must remain in his circle at all times while his team is defensive. He may at- tempt to stop the flight of the SAUCER, or distract the Filer in any manner. Should he step or fall out of his circle, his team forfeits 1 point and the offensive team retains serve.

    HECKLER (B) must remain in his circle at all times while his team is defensive. He may at- tempt to stop the flight of the SAUCER, or distract the Filer in any manner. Should he step or fall out of his circle, his team forfeits 1 point and the offensive team retains serve.

  11. 헤클러 (C)는 비행접시가 공중에 뜰 때까지 자신의 원 안에 머물러 있습니다. 그런 다음 그는 원을 떠나 비행접시의 비행을 방해하거나, 리시버를 만지거나, 리시버의 원 안으로 들어가지 않는 한 어떤 방식으로든 리시버 (D)를 방해할 수 있습니다. 헤클러는 위반 시마다 2점을 잃습니다.

    HECKLER (C) remains in his circle until SAUCER is airborne. He may then leave his circle to heckle the Receiver (D) in any manner so long as he doesn't interfere with flight of SAUCER or touch the Receiver, or step into the Receiver's circle. Hecklers forfeit 2 points for each infraction.

    HECKLER (C) remains in his circle until SAUCER is airborne. He may then leave his circle to heckle the Receiver (D) in any manner so long as he doesn't interfere with flight of SAUCER or touch the Receiver, or step into the Receiver's circle. Hecklers forfeit 2 points for each infraction.

  12. 리시버 (D)는 자신의 원 안에서 비행접시를 잡으려고 시도합니다. 만약 그렇게 하면 그의 팀은 2점을 얻습니다. 리시버가 비행접시를 잡기 위해 원을 떠나야 하는 경우, 그의 팀은 1점만 득점합니다. 만약 그가 비행접시를 떨어뜨리거나 놓치면 점수는 없으며, 팀은 위치를 바꿉니다. (A)는 (B)와, (C)는 (D)와 바꿉니다.

    Receiver (D) attempts to catch the SAUCER in his circle. Should he do so, then his team re- ceives 2 points. Should it be necessary for the Receiver to leave his circle to catch the SAUCER, then his team scores but 1 point. Should he drop or miss the SAUCER, no points are scored, and the teams change positions. (A) changes with (B) and (C) changes with (D).

    Receiver (D) attempts to catch the SAUCER in his circle. Should he do so, then his team re- ceives 2 points. Should it be necessary for the Receiver to leave his circle to catch the SAUCER, then his team scores but 1 point. Should he drop or miss the SAUCER, no points are scored, and the teams change positions. (A) changes with (B) and (C) changes with (D).

  13. (C)는 이제 파일러가 되고, (B)는 리시버가 됩니다. 헤클러 (D)는 자신의 원 안에 머물러야 하며, 헤클러 (A)는 이동하는 헤클러가 됩니다.

    (C) is now the Filer, and (B) the Receiver. HECKLER (D) must remain in his circle, and the HECKLER (A) becomes the roving HECKLER.

    (C) is now the Filer, and (B) the Receiver. HECKLER (D) must remain in his circle, and the HECKLER (A) becomes the roving HECKLER.

  14. 리시버가 비행접시를 잡지 못하면 팀은 위치를 바꿉니다.

    Teams change positions when the Receiver fails to catch the SAUCER.

    Teams change positions when the Receiver fails to catch the SAUCER.

  15. 심판이 없는 경우, 분쟁은 상호 합의 또는 동전 던지기로 해결됩니다.

    In the event that no Referee is available, disputes will be settled by mutual agreement, or the flip of a coin.

    In the event that no Referee is available, disputes will be settled by mutual agreement, or the flip of a coin.

  16. 먼저 25점을 득점하는 팀이 게임에서 승리합니다. 계속 날리세요

    First team to score 25 points wins the game. KEEP 'EM FLYIN'

    First team to score 25 points wins the game. KEEP 'EM FLYIN'

  17. 이것은 PIPCO 제품입니다 캘리포니아 주, 샌 루이스 오비스포

    This is a PIPCO PRODUCT San Luis Obispo, Calif.

    This is a PIPCO PRODUCT San Luis Obispo, Calif.